![]() ![]() The list of these is quite wide, but generally speaking, if your weapon directly changes while using it, your kind will change to match. ![]() ![]() Usually, restoring the weapon to it's original shape is enough to undo the variant. In that case it will fallback to Handlekind to prevent you from losing the weapon. This can happen for example when using Hammerkind if the top part breaks. Variants on the other hand are obtained when the active weapon itself changes. Similar things can happen with double sided weapons (Darth Mauls light saber for example). As a result, it is possible to trigger a bug where you get x2x2 Tridentkind. Note that while tridentkind can have a x2 modifier, this simply means that the trident has two pointy ends. ![]() Every time you allocate or obtain a Strife Specibus, you have a 25% chance of getting a x2 Specibus. Not used for objects generally associated with magic (yes, magic is not real, but you know, Aspect Power magic) or bows. Is mostly used for guns and melee weaponry. Generally speaking, these Specibi are almost useless in combat, and it would require great skill to be able to properly use them. Most of the time they provide some sort of combat boost when used, depending on both the weapon and Kind used.ġ/2 This modifier is usually applied on broken weaponry, most noticeably blades. Kinds in the Support Specibus category usually aren't even weapons at all. Support Specibus The weird, the odd and the crazy ones. It can only allocate knifes, but if you have bladekind, you can allocate it to Bladekind as well. These are the ones that are automatically allocated by the Strife Deck and require no user input to select. These are subclasses of the Primary Specibi types, and can contain any weapon as long as it fits the kind. Secondary Specibus There is a soft-limit of 5 of these in your Deck at once (note: You can swap the Strife Cards with others in your Sylladex). They can contain any weapon, as long as it fits the selected kind. These are generally the first allocation you ever do to your Specibus, and the only one that requires you to manually select it on the back of the card (although not all Specibi on the back of the card are all available Specibi). Types of Specibi Primary Specibus There is a hardcoded limit of at most two of these Specibi. That, or you can alchemize a Blank Card with the following captchalogue code: The Denizens Hoard usually has at least 10 lying around, so if you need an idea at which point you get them, it's when you are at that point. Drops from Underlings also generally include a weapon that can be tossed in the Strife Card.īlank Cards are hard to find, and are usually only obtainable near the end of the mid-game due to the fact that they allow you to allocate any Strife Specibus, regardless of their type. Strife Cards can occasionally be found as drops from Underlings (these are usually the less useful Specibi), or as rewards from Consorts. To add more Specibi, you need the appropriate Strife Cards. The Strife Deck will pick the appropriate Specibus automatically as long as you have Blank Cards. If you want to allocate another Specibus later, it should be enough to simply toss in the object. Once you have allocated the Specibus, toss in the object and cross your fingers that you didn't accidentally pick the wrong one. Once you have decided, flip over your Strife Card and try to select the Specibus you want. Note that although technically any object can be weaponized, there are of course certain pointless allocations, which are considered to be a waste of your time to allocate. To allocate a Strife Specibi, first captchalogue the object you want to weaponize. ![]()
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